Saturday, December 7, 2013

Reaction to Chapter 8 - Collins and Halverson

Chapter 8 examines how the education world can deal with changes of incorporating technology in the classroom.  One of the most important ways to manage these issues is to establish a new curriculum.  The top example given was to use games to help get students engaged.  I know that my students really like to play review games using the clickers and I think developing other types of technology by using games could help.   Utilizing technology in the classroom can also help with collaboration such as using blog, wiki or even GoogleDocs.  Students can collaborate both in and outside of the classroom on core concepts.  Students will be more engaged if they are able to work in teams and use technology.  Since students are always using technology outside of the classroom if teachers incorporate technology inside their digital classrooms students will be more interested in any subject are.

Reference:

Collins, A., & Halverson, R. (2009). Rethinking Education in the Age of Technology: The Digital Revolution and Schooling in America. New York, NY: Teachers College Press.

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