Chapter 8 examines how the education world can deal with
changes of incorporating technology in the classroom. One of the most important ways to manage these
issues is to establish a new curriculum.
The top example given was to use games to help get students
engaged. I know that my students really
like to play review games using the clickers and I think developing other types
of technology by using games could help. Utilizing technology in the classroom can
also help with collaboration such as using blog, wiki or even GoogleDocs. Students can collaborate both in and outside
of the classroom on core concepts.
Students will be more engaged if they are able to work in teams and use
technology. Since students are always
using technology outside of the classroom if teachers incorporate technology
inside their digital classrooms students will be more interested in any subject
are.
Reference:
Collins, A., & Halverson, R. (2009). Rethinking Education in the Age of Technology: The Digital Revolution and Schooling in
America. New York, NY: Teachers College Press.
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